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1. ideas to improve the war system to make it more fun and better - in Player Features and Ideas Discussion [original thread]
6: Allow the defender to interact with Concord in the same manner as the attacker (i.e., they can pay off Concord to determine whether there would be a war). --- Any highsec corp worth their salt would instantly outbid an attacker and make themse...
- by TOR Protocol - at 2017.01.10 23:46:13
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2. ideas to improve the war system to make it more fun and better - in Player Features and Ideas Discussion [original thread]
Ultimately, the problem the "carebears" are trying to solve isn't that they get wars thrown at them. That's a fact of life in eve, and people can deal with it or get out. The problem is that well-funded groups are literally slinging wars at everyo...
- by TOR Protocol - at 2017.01.10 23:45:22
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3. Why Eve Can't attract new players, and has lost 20,000 so far. - in Assembly Hall [original thread]
Erebus 'TheChin' Sundance wrote: ... this cesspool of over privileged and unpleasantly aggressive nutters will never be attractive to a mainstream audience. Generally agreed. Additionally, with the tightening of areas where the "mainstream" ...
- by TOR Protocol - at 2016.07.28 16:02:31
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4. Why Eve Can't attract new players, and has lost 20,000 so far. - in Assembly Hall [original thread]
I'm not saying you're wrong about the reasons for people blanketing entire regions with wardecs. It's certainly easier to throw cheap wars everywhere and see what sticks ... but it's also counterproductive in the longer term for the game as a whol...
- by TOR Protocol - at 2016.07.13 23:38:56
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5. Why Eve Can't attract new players, and has lost 20,000 so far. - in Assembly Hall [original thread]
Teckos Pech wrote: Might help to know the mechanic you are talking about. I'm aware of the cost scaling of war declarations, and most wars are declared against small organizations at the base cost of 50 million per war. I posted roughly the ...
- by TOR Protocol - at 2016.07.13 22:25:55
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6. Why Eve Can't attract new players, and has lost 20,000 so far. - in Assembly Hall [original thread]
Bugsy Nardieu wrote: The CCP Auxiliary is used to recruit new and old players to establish Law Enforcement /Industry/Mining and shipping to police High Sec. If bad boys and girls in low and nullsec desire to repent of their way there has to way...
- by TOR Protocol - at 2016.07.12 10:36:06
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7. Why Eve Can't attract new players, and has lost 20,000 so far. - in Assembly Hall [original thread]
Bugsy Nardieu wrote: The CCP Fleet Auxiliary Organization and Academy Not to put a damper on your personal experience, recommendations, and so forth ... but CCP is aware the newbro playerbase needs additional support in order to boost retent...
- by TOR Protocol - at 2016.07.11 00:18:17
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8. Why Eve Can't attract new players, and has lost 20,000 so far. - in Assembly Hall [original thread]
CCP's doing a fine job attracting new players. Keeping them is a problem, though. Go watch CCP Ghost give his speech at Fanfest and you'll understand that part. Anyway, the ganking part isn't what's killing EVE. It's annoying and harassing to a d...
- by TOR Protocol - at 2016.07.07 20:08:09
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9. Why Eve Can't attract new players, and has lost 20,000 so far. - in Assembly Hall [original thread]
Valkin Mordirc wrote: Quote: Correction: Most highsec wars are from PvP'ers looking for low-cost low-risk kills because they want to get into fights but they can't justify the financial burden of losing ships to an opponent who's even remot...
- by TOR Protocol - at 2016.06.18 16:20:43
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10. Why Eve Can't attract new players, and has lost 20,000 so far. - in Assembly Hall [original thread]
TL;DR - Allowing 99 wars is ... extreme ... at the current cost & risk of the whole thing. Defenders should be allowed an option to 'bribe the cops' just like the attackers have in order to create a 'gang war' in the first place. Terms used lo...
- by TOR Protocol - at 2016.06.17 23:00:26
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